By Bruce R. Cordell
In the airy airplane, demiplane islands and creatures either bizarre and hazardous go with the flow in an never-ending box of danger. Canny fogeys comprehend that the airy additionally leads easy methods to the internal Planes, countless arenas of elemental fury. See, it really is greater than only a backdrop to different adventures - the aircraft itself deals ask yourself and chance for people with braveness adequate to discover its unlimited expanse.
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Additional resources for A Guide to the Ethereal Plane (AD&D Planescape)
The PCs can cause a significant distraction by setting the caged girallon free. If for some reason it cannot attack or see the PCs once they open the cage, it rushes out of the clearing through the blackscale huts. You can choose not to play out the ensuing battle, with the girallon simply taking out two blackscales during its rampage. indd 30 2/20/07 3:09:47 PM Illumination: Varies by time of day. At night, a bonfire burns in the fire pit, providing bright illumination within 40 feet (including within the huts) and shadowy illumination out to 80 feet.
In the meantime, they have placed it inside a sturdy wooden cage, barred shut from the outside. The trapped girallon is angry, and it smashes into the side of the cage if anyone approaches within 5 feet. ; Listen +0, Spot +4 Languages Draconic AC 16, touch 9, flat-footed 16 Resist acid 5 Fort +3, Ref +4, Will +4 Speed 40 ft. ; Reach 10 ft. Base Atk +4; Grp +12 Atk Options Power Attack Combat Gear potion of cure moderate wounds Abilities Str 19, Dex 10, Con 14, Int 8, Wis 11, Cha 7 SQ hold breath Feats Multiattack, Power Attack Skills Balance +5, Jump +12, Listen +0, Spot +4, Swim +10 Possessions combat gear plus greatclub, javelin, draconic jewelry (750 gp) As the PCs approach the cage, read: A large wooden cage stands just to the west of the clearing.
One square = 5 feet 2/20/07 3:13:31 PM Encounter Level 7 SETUP The PCs are confronted along the road back to Adderport. Have the players position the characters in their typical marching order, possibly adjusting positions based on the interaction with Dura before the outset of combat. Arrange the Emerald Claw soldiers in the indicated positions along the perimeter of the forest only if the PCs spot them. When combat begins, read: The Emerald Claw soldiers raise their crossbows while the female speaker steps back, fumbling for something in her pocket.